平面設計 Orfeo and Euridice Videogames 作者: Paolo Iarossi The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design.
A' Design Award 銅獎得獎作品
由Paolo Iarossi創作嘅Orfeo and Euridice Videogames,係A' 平面設計、插畫及視覺傳達設計獎嘅得獎作品。Orfeo and Euridice Videogames喺2020榮獲A' Design Award 銅獎,並同其他矚目設計一齊喺Graphic Design Award Winners展示。深入了解項目細節,發掘Paolo Iarossi嘅其他作品,了解Orfeo and Euridice Videogames嘅設計點樣喺同場作品中展現獨特之處。
關於Orfeo and Euridice
平面設計 Orfeo and Euridice Videogames 作者: Paolo Iarossi The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design. Orfeo and Euridice榮獲A' Design Award 銅獎,係A' Design Award & Competition一項備受尊重嘅肯定。A' Design Award 銅獎得獎作品將嶄新嘅構思同成熟嘅創新實踐結合,經過公平、秉持公義、擇優同不偏不倚嘅學術評審後,由大型評審團選為各自類別嘅值得關注參賽作品;獲提名作品均依據預先訂立並公開嘅評審準則,按照匿名同行評審程序投票評選。








